> For the complete documentation index, see [llms.txt](https://cjcrafter.gitbook.io/mechanicseverywhere/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cjcrafter.gitbook.io/mechanicseverywhere/home.md).

# Home

## Information

MechanicsEverywhere allows you to cast Mechanics on game events. This allows you to create simple functions such as:

* Welcoming players when they join
* Announcing deaths

Mechanics can be stringed together to create complex effects, which allow you to create advanced server features like:

* Radiation zones
* Entity blood effects

## Quicklinks

* Spigot (Paid Download)
* GitHub (Source Code + Free download)

## Dependencies

MechanicsEverywhere depends on [MechanicsCore](https://github.com/WeaponMechanics/MechanicsMain/releases) to run. MechanicsCore is the plugin we made to design our scripting language, and it makes Mechanics possible! It's part of the "*WeaponMechanicsFamily,*" but you do not need WeaponMechanics to use MechanicsEverywhere.&#x20;

Our [Events](/mechanicseverywhere/events.md) system adds events for the following plugins:&#x20;

<table><thead><tr><th>Plugin</th><th data-type="content-ref">Wiki</th><th data-hidden data-type="checkbox">Required</th></tr></thead><tbody><tr><td>BiomeManager</td><td></td><td>true</td></tr><tr><td>WorldGuard</td><td><a href="/pages/wvCNVIHsWJaPZYvWc81W">/pages/wvCNVIHsWJaPZYvWc81W</a></td><td>false</td></tr></tbody></table>
