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The home page for the MechanicsEverywhere wiki.
Information
MechanicsEverywhere allows you to cast Mechanics on game events. This allows you to create simple functions such as:
Welcoming players when they join
Announcing deaths
Mechanics can be stringed together to create complex effects, which allow you to create advanced server features like:
Radiation zones
Entity blood effects
Quicklinks
Spigot (Paid Download)
GitHub (Source Code + Free download)
Dependencies
MechanicsEverywhere depends on MechanicsCore to run. MechanicsCore is the plugin we made to design our scripting language, and it makes Mechanics possible! It's part of the "WeaponMechanicsFamily," but you do not need WeaponMechanics to use MechanicsEverywhere.
Our Events system adds events for the following plugins:
BiomeManager
WorldGuard
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