Bonus Effects

  Bonus_Effects:
    Potion_Effects:
      - <PotionMechanic>
    Immune_Potion:
      - <PotionEffectType>
    Bullet_Resistance:
      Base: <Percentage>
      Per_Weapon:
        - <WeaponTitle> <Percentage>
    Equip_Mechanics: <Mechanics>
    Dequip_Mechanics: <Mechanics>
    Damage_Mechanics: <Mechanics>

Potion_Effects

See the PotionMechanic for more information.

    Potion_Effects:
      - "Potion{potion=WATER_BREATHING}"

Immune_Potion

Potion effects of any level on this list cannot affect the player. Here is a list of potion effects for your version.

Bullet_Resistance

Defines a percentage of damage reduction. For example Base: 0.01 is 1% damage reduction to all WeaponMechanics damage. Negative values will INCREASE the amount of damage dealt by a gun. If you want specific weapons to have more/less resistance, you can add them to the Per_Weapon list. Here is a simple example:

    Bullet_Resistance:
      Base: 0.05 # 5% resistance
      Per_Weapon:
        - ArmorPiercingGun 0.0 # No resistance since this gun pierces armor

Mechanics

If you are unfamiliar with Mechanics, it is a complex system designed for WeaponMechanics that allows you to send messages/titles/sounds/potion effects/fireworks/etc. You can use Mechanics to tell the player that they equipped armor, or play a sound. Maybe you want to set off a firework.

Equip_Mechanics are played when the bonus effect is applied to the player. Dequip_Mechanics are played when the bonus effect is removed from the player. Damage_Mechanics are played when the player is damaged.

See the wiki for Mechanics for more instructions on how to configure them.