Item Serializer

Constructs an item from config

Item:
  Type: <Material>
  Name: <name>
  Lore:
  - <Lore line>
  - <etc.>
  Unbreakable: <true/false>
  Custom_Model_Data: <custom model data number>
  Hide_Flags: <true/false>
  Max_Stack_Size: <amount>
  Enchantment_Glint_Override: <true/false>
  Damage_Resistant: <DamageType>
  Enchantments:
  - <Enchantment> <Level>
  Durability:
    Damage: <integer>
    Max_Damage: <integer>
  Tool:
    Default_Mining_Speed: <amount>
    Damage_Per_Block: <integer>
    Rules:
    - <block> <amount>
    - <block> <amount> <drop item true/false>
    - <etc.>
  Food:
    Nutrition: <food bars>
    Saturation: <integer>
    Can_Always_Eat: <true/false>
  Equippable:
    Slot: <FEET/LEGS/CHEST/HEAD/BODY>
    Equip_Sound: <Sound>
    Model: "minecraft:model_location"
    Camera_Overlay: "minecraft:overlay_location"
    Dispensable: <true/false>
    Swappable: <true/false>
    Damage_On_Hurt: <true/false>
    Entities:
    - <EntityType>
  Attributes:
  - <Attribute> <Amount>
  - <Attribute> <Amount> <Slot>
  - <Attribute> <Amount> <Slot> <Operation>
  - <etc.>
  Skull_Owning_Player: <UUID> <URL>
  Potion_Color: <Color>
  Leather_Color: <Color>
  Trim_Pattern: <Pattern>
  Trim_Material: <Material>
  Firework:
    Power: <firework power>
    Effects:
      - <Firework.Type> <ColorSerializer>
      - <Firework.Type> <ColorSerializer> <Trail> <Flicker>
      - <Firework.Type> <ColorSerializer> <Trail> <Flicker> <fade ColorSerializer>
      - <etc.>
  Light_Level: <1-16>
  Deny_Use_In_Crafting: <true/false>
  Recipe:
    Shape:
      - "012"
      - "345"
      - "678"
    Ingredients:
      '0': <ItemSerializer>
      '1': <ItemSerializer>
      <etc.>
    Output_Amount: <Integer>
  Tags:
    - <String> <Integer>

Shorthand

Item: DIRT # Shorthand for dirt

Type

Name

The display name of the item.

Color Codes

We use MiniMessage to parse messages, a text format that allows colors, links, hoverables, and many other features. MiniMessage also provides an editor for you to build your messages! Check out the default colors below:

Lore

A list of strings to use as the lore of the item.

Color Codes

We use MiniMessage to parse messages, a text format that allows colors, links, hoverables, and many other features. MiniMessage also provides an editor for you to build your messages! Check out the default colors below:

Unbreakable

Use true for the item to be unbreakable. Unbreakable items do not show their durability bar, and can never be broken by durability.

Custom_Model_Data

The custom model data of the item. Your server must be in MC 1.14.4 or higher.

Hide_Flags

Hides all item flags (Enchantments, Attributes, Unbreakable, Destroys, Placed on, Potion effects, Dye color).

Max_Stack_Size

Overrides the stack size for this item. Typically either 1, 16, or 64. This can be used to make your items unstackable.

Enchantment_Glint_Override

If true, your item will have the enchantment shine. If false, your item will not have the enchantment shine, regardless of enchantments.

Is_Fire_Resistant

If true, your item will be immune to fire/lava, just like netherite armor is immune to fire/lava.

Damage_Resistant

Let's your item be immune to 1 type of damage. Try:

  • is_explosion : Prevent explosions from damaging items

  • is_fire: Prevent fire from damaging items

Enchantments

The following example gives sharpness 5 and smite 5:

  Item:
    # Other args...
    Enchantments:
      - sharpness 5
      - smite 5

Durability

Used to let your items have a durability bar.

  • Damage: How much damage is already applied to the item, by default

  • Max_Damage : The total amount of damage the item can take before breaking

The Durability feature cannot be used with the Unbreaking or Max_Stack_Size features due to Minecraft limitations.

Tool

Turns your item into a "tool" which can be used to customize the mining speed on certain blocks.

  • Default_Mining_Speed: The "base rate" of your tool

    • Typically you use 1.0 here

  • Damage_Per_Block: How much damage your tool takes, if Durability is also used.

  • Rules

    • Follows the format: <block> <mining speed> <drops item true/false>

    • For example, #wool 2.0 true lets the tool mine all wools at 2x speed

Food

Turns your item into food, which can be eaten by the player for saturation.

  • Nutrition: The amount of food bars to restore

  • Saturation: The amount of healing to do

  • Can_Always_Eat: true if the food can always be eaten, like a golden apple

Equippable

Turns your item into an equippable item, like armor. Equippable armor can be worn by entities.

  • Slot: The slot to equip to, either FEET/LEGS/CHEST/HEAD

    • You can also use BODY for horses/wolves

  • Equip_Sound: The minecraft sound to play when the item is equipped

  • Model: The resource location of the model of the armor

  • Camera_Overlay: The resource location of the overlay, like the pumpkin overlay when worn on the head.

  • Dispensable: true if the item can be equipped by a dispenser

  • Swappable: true if the item can be swapped using "right click"

  • Damage_On_Hurt: true if the item should be damaged when the user takes damage.

  • Entities: The entities that can equip the armor

Skull_Owning_Player

The name of the player to use if Type: PLAYER_HEAD. Want to use custom player heads? Use the format "UUID URL".

Potion_Color

The color of the potion bottle if Type: POTION. Uses Color.

For example, Potion_Color: "255-0-0" is red.

Attributes

List of attributes to apply to the item. Follows the format attribute value slot operation. The "slot" argument is optional; leaving it blank will let all slots work for the attribute. The "operation" argument is optional; leaving it blank defaults to ADD_VALUE.

See a list of all attributes here. See a list of all slots here. See a list of all operations here.

Example:

  Attributes:
  - MAX_HEALTH 5 feet               # gain 2.5 hearts
  - KNOCKBACK_RESISTANCE 0.25 feet  # take 25% less knockback
  - MOVEMENT_SPEED -0.07 feet       # go very slow

Leather_Color

The color of your leather armor (Make sure your Type is a leather armor). Uses Color.

Light_Level

      - "Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=0}, count=20, noise=3 2 3, repeatInterval=1, repeatAmount=580}"

Firework

Sets the firework data of the firework. Make sure to use Type: firework_rocket or Type: firework with this depending on your server version.

  • Power: <Integer>

    • Defines the power of firework

  • Effects: <String List>

    • Format: <shape> <color> <trail> <flicker> <fadeColor>

    • shape:

      • Required value which defines firework type

      • Available values: BALL, BALL_LARGE, STAR, BURST, CREEPER

    • color:

      • Required value which defines firework color

      • For example, #ff0000 is red.

      • Uses Color

    • trail:

      • true or false

      • Optional value which defines whether firework has trail

    • flicker:

      • true or false

      • Optional value which defines whether firework has flicker (twinkle).

    • fadeColor:

      • Optional value which defines firework fade color

      • For example, #ffff00 is yellow.

      • Uses Color

Deny_Use_In_Crafting

Use true to prevent this item from being used in crafting.

This option also disables shift-clicking items. To let players shift-click items, use Deny_Use_In_Crafting: false or delete the option from your config (Defaults to false).

Recipe

When modifying your recipe config, you must restart your server. Recipes are only refreshed on restarts.

  • Shape -> The shape of the crafting recipe. Use single letters.

  • Ingredients -> The items required to craft.

  • Output_Amount -> How many items to output (Like 4 arrows). Defaults to 1.

For example, the following recipe creates a recipe like an emerald sword:

  Recipe:
    Shape:
      - "e"
      - "e"
      - "s"
    Ingredients:
      'e': EMERALD
      's': STICK

Tags

These are custom NBT tags given to your item that have NO EFFECT on the behavior of the item. This is useful for commands, like: /minecraft:clear @p feather{"PublicBukkitValues":{"custom:<your_tag_here>":<your number here>}}.

Last updated