Item Serializer
Constructs an item from config
Type
Name
The display name of the item.
Lore
A list of strings to use as the lore of the item.
Durability
Set the damage of the item for damageable items (Like fishing rods, and armor).
Unbreakable
Use true
for the item to be unbreakable. Unbreakable items do not show their durability bar, and can never be broken by durability.
Custom_Model_Data
The custom model data of the item. Your server must be in MC 1.14.4 or higher.
Hide_Flags
Hides all item flags (Enchantments, Attributes, Unbreakable, Destroys, Placed on, Potion effects, Dye color).
Max_Stack_Size
Overrides the stack size for this item. Typically either 1
, 16
, or 64
. This can be used to make your items unstackable.
Only works in 1.21+
Enchantment_Glint_Override
If true, your item will have the enchantment shine. If false, your item will not have the enchantment shine, regardless of enchantments.
Only works in 1.21+
Is_Fire_Resistant
If true, your item will be immune to fire/lava, just like netherite armor is immune to fire/lava.
Only works in 1.21+
Enchantments
The following example gives sharpness 5 and smite 5:
Skull_Owning_Player
The name of the player to use if Type: PLAYER_HEAD
. Want to use custom player heads? Use the format "UUID URL"
.
Potion_Color
The color of the potion bottle if Type: POTION
. Uses Color.
For example, Potion_Color: "255-0-0"
is red.
Attributes
List of attributes to apply to the item. Follows the format attribute value slot
. The "slot" argument is optional; leaving it blank will let all slots work for the attribute.
Attribute | Description |
---|---|
| A value of |
| A value of 20 adds 20 health to the entity (a second row of hearts). |
| A value of |
| A value of |
| A value of |
| A value of 2 provides 1 full armor point. |
| Higher values prevent stronger attacks from dealing high damage. More info. |
Attributes can be added to the following slots:
MAIN_HAND
OFF_HAND
HEAD
CHEST
LEGS
FEET
Example:
Leather_Color
The color of your leather armor (Make sure your Type
is a leather armor). Uses Color.
Light_Level
Firework
Sets the firework data of the firework. Make sure to use Type: firework_rocket
or Type: firework
with this depending on your server version.
Power
: <Integer>Defines the power of firework
Effects
: <String List>Format:
<shape> <color> <trail> <flicker> <fadeColor>
shape
:Required value which defines firework type
Available values:
BALL
,BALL_LARGE
,STAR
,BURST
,CREEPER
color
:Required value which defines firework color
For example,
#ff0000
is red.Uses Color
trail
:true or false
Optional value which defines whether firework has trail
flicker
:true or false
Optional value which defines whether firework has flicker (twinkle).
fadeColor
:Optional value which defines firework fade color
For example,
#ffff00
is yellow.Uses Color
Deny_Use_In_Crafting
Use true
to prevent this item from being used in crafting.
This option also disables shift-clicking items. To let players shift-click items, use Deny_Use_In_Crafting: false
or delete the option from your config (Defaults to false).
Recipe
When modifying your recipe config, you must restart your server. Recipes are only refreshed on restarts.
Shape
-> The shape of the crafting recipe. Use single letters.Ingredients
-> The items required to craft.Output_Amount
-> How many items to output (Like 4 arrows). Defaults to 1.
For example, the following recipe creates a recipe like an emerald sword:
Tags
These are custom NBT tags given to your item that have NO EFFECT on the behavior of the item. This is useful for commands, like: /minecraft:clear @p feather{"PublicBukkitValues":{"custom:<your_tag_here>":<your number here>}}
.
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