Item Serializer
Constructs an item from config
Item:
Type: <Material>
Name: <name>
Lore:
- <Lore line>
- <etc.>
Unbreakable: <true/false>
Custom_Model_Data: <custom model data number>
Item_Model: minecraft:model_name
Hide_Flags: <true/false>
Max_Stack_Size: <amount>
Enchantment_Glint_Override: <true/false>
Damage_Resistant: <DamageType>
Enchantments:
- <Enchantment> <Level>
Durability:
Damage: <integer>
Max_Damage: <integer>
Tool:
Default_Mining_Speed: <amount>
Damage_Per_Block: <integer>
Rules:
- <block> <amount>
- <block> <amount> <drop item true/false>
- <etc.>
Food:
Nutrition: <food bars>
Saturation: <integer>
Can_Always_Eat: <true/false>
Equippable:
Slot: <FEET/LEGS/CHEST/HEAD/BODY>
Equip_Sound: <Sound>
Model: "minecraft:model_location"
Camera_Overlay: "minecraft:overlay_location"
Dispensable: <true/false>
Swappable: <true/false>
Damage_On_Hurt: <true/false>
Entities:
- <EntityType>
Attributes:
- <Attribute> <Amount>
- <Attribute> <Amount> <Slot>
- <Attribute> <Amount> <Slot> <Operation>
- <etc.>
Skull_Owning_Player: <UUID> <URL>
Potion_Color: <Color>
Leather_Color: <Color>
Trim_Pattern: <Pattern>
Trim_Material: <Material>
Firework:
Power: <firework power>
Effects:
- <Firework.Type> <ColorSerializer>
- <Firework.Type> <ColorSerializer> <Trail> <Flicker>
- <Firework.Type> <ColorSerializer> <Trail> <Flicker> <fade ColorSerializer>
- <etc.>
Light_Level: <1-16>
Deny_Use_In_Crafting: <true/false>
Recipe:
Shape:
- "012"
- "345"
- "678"
Ingredients:
'0': <ItemSerializer>
'1': <ItemSerializer>
<etc.>
Output_Amount: <Integer>
Tags:
- <String> <Integer>Type
Name
Lore
Unbreakable
Custom_Model_Data
Item_Model
Hide_Flags
Max_Stack_Size
Enchantment_Glint_Override
Is_Fire_Resistant
Damage_Resistant
Enchantments
Durability
Tool
Food
Equippable
Skull_Owning_Player
Potion_Color
Attributes
Leather_Color
Light_Level
Firework
Deny_Use_In_Crafting
Recipe
Tags
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