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Hand

The hand module

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Last updated 1 year ago

The Hand feature does not work for Creative players. This is a Minecraft limitation, and cannot be fixed. The Hand feature is only intended to work for players in survival mode.

This feature lets you put a fake item in the offhand of the player. As the module's name (Hand) suggests, this is usually used to put a fake hand item in the offhand which is specially positioned to look like it is "holding up" the weapon. This is especially convincing for large weapons, or 2 handed weapons.

This can also be used for scope reticles.

This feature mirrors the module (The config is the exact same). This means that you can use skins and attachments to modify the hand item.

Use /handskin in game to change your preferred hand skin.

Importantly, the Hand section in config DOES NOT GO IN THE SKIN SECTION!

Good

AK_47:
  Hand: <...>
  Skin: <...>

Bad

AK_47:
  Skin: 
    Hand: <...>
  Hand:
    Default: <integer>
    Scope: ADD <integer>
    Scope_<number>: ADD <integer>
    No_Ammo: ADD <integer>
    Reload: ADD <integer>
    Sprint: ADD <integer>
   
    # This requires WeaponMechanicsCosmetics to be installed
    <skin>: ADD <integer>
    <another skin>: ADD <integer>
    
    # This required WeaponMechanicsPlus to be installed
    Attachments:
      <attachment title>: ADD <integer>
      <another attachment>: ADD <integer>

All config options work the same as , check out that wiki for more information.

Skin
Skin