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  • Timer Serializer
  • Item_Cooldown
  • Exp
  • Action_Bar
  • Action_Bar_Cancelled
  • Title
  • Subtitle
  • Boss_Bar
  • Bar
  • Examples

Show Time

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Last updated 1 year ago

  Show_Time:
    Delay_Between_Shots: <Timer>
    Shoot_Delay_After_Scope: <Timer>
    Weapon_Equip_Delay: <Timer>
    Reload: <Timer>
    Firearm_Actions: <Timer>
    Melee_Hit_Delay: <Timer>
    Melee_Miss_Delay: <Timer>

Each option here uses the Timer serializer.

  • -> Useful for semi-auto for burst weapons

  • -> The time players cannot shoot after scoping in.

  • -> The time players cannot shoot after equipping their weapons.

  • -> Total time to complete reload

  • -> Time to open/close weapon

  • -> Delay to hit again after hitting a swing

  • -> Delay to hit again after missing a swing

Timer Serializer

    Timer:
      Item_Cooldown: <true/false>
      Exp: <true/false>
      Action_Bar: <Message>
      Action_Bar_Cancelled: <Message>
      Title: <Message>
      Subtitle: <Message>
      Boss_Bar:
        Message: <Message>
        Color: <PINK/BLUE/RED/GREEN/YELLOW/PURPLE/WHITE>
        Style: <PROGRESS/NOTCHED_6/NOTCHED_10/NOTCHED_12/NOTCHED_20>
      Bar:
        Left_Color: <Color>
        Right_Color: <Color>
        Left_Symbol: <Symbol>
        Right_Symbol: <Symbol>
        Symbol_Amount: <Amount>

Whenever you see <Message>, you can use two additional placeholders:

  • <time>: The x.x amount of time left. Updates every two ticks.

  • <bar>: Shows the bar defined by Bar. See the example below.

Item_Cooldown

Due to Minecraft limitations, this cooldown shows for all items of the same type. This means that if your weapon is a feather, this cooldown will show for ALL feather items.

This effect is only visual, and does not prevent using the item.

Exp

Use true to show the progress in the exp bar. This will not change your experience; it is only visual.

Action_Bar

The message to put in the action bar. Can use <time> and <bar> variables to show the remaining time and the visual timer bar.

Since each action bar message lasts 2 seconds, you should also use Action_Bar_Cancelled when you use Action_Bar.

Action_Bar_Cancelled

The message to put in the action bar if the timer was canceled early. CANNOT use <time> and <bar>.

Title

The message to put in the title. Can use <time> and <bar>. The title fades five ticks after the timer completes.

Subtitle

The message to put in the subtitle. Can use <time> and <bar>. The subtitle fades five ticks after the timer completes.

Boss_Bar

The boss bar is shown at the top of the screen.

  • Message -> The title of the boss bar. Can use <time> and <bar>.

  • Color -> One of PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE

  • Style -> One of PROGRESS, NOTCHED_6, NOTCHED_10, NOTCHED_12, NOTCHED_20

Bar

This section replaces all instances of <bar> in your messages. It's a nice visual way to show a progress bar without using the Exp or Boss_Bar feature.

  • Left_Color -> A message color code, like <red>

  • Right_Color -> A message color code that is DIFFERENT then Left_Color.

  • Left_Symbol -> The symbol to use for the bar. I recommend using one character. Try: |, or :.

  • Right_Symbol -> If you want to use different symbols, you can use another one character symbol. I recommend skipping this feature.

  • Symbol_Amount -> The amount of symbols to use in a full bar.

Examples

AK-47:
  Show_Time:
    Reload:
      Item_Cooldown: true
      Action_Bar: "<gray>Reloading %bar% %time%<gray>s"
      Action_Bar_Cancelled: "<red>Reload Cancelled"
      Exp: true
      Bar:
        Left_Color: "<gold>"
        Right_Color: "<gray>"
        Left_Symbol: "|"
        Symbol_Amount: 25
    Weapon_Equip_Delay:
      Item_Cooldown: true

Uses the pearl cooldown for your items..

#delay_between_shots
#shoot_delay_after_scope
#weapon_equip_delay
#reload_duration
Firearm_Action
#melee_hit_delay
#melee_miss
pearl