Show Time

  Show_Time:
    Delay_Between_Shots: <Timer>
    Shoot_Delay_After_Scope: <Timer>
    Weapon_Equip_Delay: <Timer>
    Reload: <Timer>
    Firearm_Actions: <Timer>
    Melee_Hit_Delay: <Timer>
    Melee_Miss_Delay: <Timer>

Each option here uses the Timer serializer.

  • Shoot -> Useful for semi-auto for burst weapons

  • Scope -> The time players cannot shoot after scoping in.

  • Info -> The time players cannot shoot after equipping their weapons.

  • Reload -> Total time to complete reload

  • Firearm_Action -> Time to open/close weapon

  • Melee -> Delay to hit again after hitting a swing

  • Melee -> Delay to hit again after missing a swing

Timer Serializer

    Timer:
      Item_Cooldown: <true/false>
      Exp: <true/false>
      Action_Bar: <Message>
      Action_Bar_Cancelled: <Message>
      Title: <Message>
      Subtitle: <Message>
      Boss_Bar:
        Message: <Message>
        Color: <PINK/BLUE/RED/GREEN/YELLOW/PURPLE/WHITE>
        Style: <PROGRESS/NOTCHED_6/NOTCHED_10/NOTCHED_12/NOTCHED_20>
      Bar:
        Left_Color: <Color>
        Right_Color: <Color>
        Left_Symbol: <Symbol>
        Right_Symbol: <Symbol>
        Symbol_Amount: <Amount>

Whenever you see <Message>, you can use two additional placeholders:

  • <time>: The x.x amount of time left. Updates every two ticks.

  • <bar>: Shows the bar defined by Bar. See the example below.

Item_Cooldown

Uses the pearl cooldown for your items.. pearl

Exp

Use true to show the progress in the exp bar. This will not change your experience; it is only visual.

Action_Bar

The message to put in the action bar. Can use <time> and <bar> variables to show the remaining time and the visual timer bar.

Since each action bar message lasts 2 seconds, you should also use Action_Bar_Cancelled when you use Action_Bar.

Action_Bar_Cancelled

The message to put in the action bar if the timer was canceled early. CANNOT use <time> and <bar>.

Title

The message to put in the title. Can use <time> and <bar>. The title fades five ticks after the timer completes.

Subtitle

The message to put in the subtitle. Can use <time> and <bar>. The subtitle fades five ticks after the timer completes.

Boss_Bar

The boss bar is shown at the top of the screen.

  • Message -> The title of the boss bar. Can use <time> and <bar>.

  • Color -> One of PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE

  • Style -> One of PROGRESS, NOTCHED_6, NOTCHED_10, NOTCHED_12, NOTCHED_20

Bar

This section replaces all instances of <bar> in your messages. It's a nice visual way to show a progress bar without using the Exp or Boss_Bar feature.

  • Left_Color -> A message color code, like <red>

  • Right_Color -> A message color code that is DIFFERENT then Left_Color.

  • Left_Symbol -> The symbol to use for the bar. I recommend using one character. Try: |, or :.

  • Right_Symbol -> If you want to use different symbols, you can use another one character symbol. I recommend skipping this feature.

  • Symbol_Amount -> The amount of symbols to use in a full bar.

Examples

AK-47:
  Show_Time:
    Reload:
      Item_Cooldown: true
      Action_Bar: "<gray>Reloading %bar% %time%<gray>s"
      Action_Bar_Cancelled: "<red>Reload Cancelled"
      Exp: true
      Bar:
        Left_Color: "<gold>"
        Right_Color: "<gray>"
        Left_Symbol: "|"
        Symbol_Amount: 25
    Weapon_Equip_Delay:
      Item_Cooldown: true

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