Trails
Spawn particles behind projectiles
Distance_Between_Particles
This is the distance, in blocks, between each particle spawn. Usually, you want this number to be a little bit less than 1.0
. Using a tiny number like 0.1
may allow you to create a "perfect line," but this will cause both server/player lag.
Hide_Trail_For
This is the distance, in blocks, before the trail starts showing particles. This creates a small gap between the shooter and the trail, so it doesn't cover the player's screen. Defaults to 0.5
blocks. I recommend a value between 0.5
and 1.5
, but you can set these numbers as high as you want.
Shape
Defines the shape of the trail. For most use cases, you would only ever want to use LINE
. However, the other options are great for magic/energy weapons.
A straight line of particles, perfectly following the path of the projectile.
Takes no arguments.
Shape_Data
Radius
-> How far away from the projectile to spawn the spiral particlesPoints
-> How many points will the circle have? Bigger numbers = more detail. Recommend 16 or higher.Loops
-> How many spirals should we draw at once?Function
-> A polar equation that supports math operations. Try"2 * cos(4 * theta)"
.If you use
PARAMETRIC
, use a parametric equation.Separate two equations with a comma. Try
"0.1805,0.0805"
This also supports equations. Try
"0.1805 / exp(-theta), 0.0805 / exp(-theta)"
Cache
-> Use true to calculate the values once and store them. 99% of the time, you want this to be true.
Particle_Chooser
Defines how to choose particles from the following list.
Loop through the particle list 1 time. Once we reach the end of the list, repeat the last particle for the rest of the trail.
Particles
Example
This example spawns 3 smoke particles with some variation every 1 block. This effectively makes small smoke clouds every block.
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