Damage Modifier
Modifies the damage config of a weapon
Damage_Modifier:
Base_Damage: <DoubleModifier>
Base_Explosion_Damage: <DoubleModifier>
Fire_Ticks: <IntModifier>
Armor_Damage: <IntModifier>
Damage_Dropoff:
- <distance> <damage>
Add_Damage_Modifier: <DamageModifier> # or use Replace_Damage_Modifier
Add_Mechanics: <Mechanics> # or use Replace_Mechanics
Add_Kill_Mechanics: <Mechanics> # or use Replace_Kill_Mechanics
Backstab:
Add_Mechanics: <Mechanics> # or use Replace_Mechanics
Critical_Hit:
Add_Mechanics: <Mechanics> # or use Replace_Mechanics
Head:
Add_Mechanics: <Mechanics> # or use Replace_Mechanics
Body:
Add_Mechanics: <Mechanics> # or use Replace_Mechanics
Arms:
Add_Mechanics: <Mechanics> # or use Replace_Mechanics
Legs:
Add_Mechanics: <Mechanics> # or use Replace_Mechanics
Feet:
Add_Mechanics: <Mechanics> # or use Replace_Mechanics
Base_Damage
Modifies the Damage of the weapon, the damage before any damage modifiers are added.
Base_Explosion_Damage
Modifies the Damage of the weapon, the damage of the explosion before any exposure is taken into account.
Fire_Ticks
Modifies the Damage of the weapon, the number of ticks that the victim should be on fire. Remember that the time is measured in ticks, and 20 ticks is 1 second.
Armor_Damage
Modifies the Damage of the weapon, or the durability damage dealt to the piece of armor that is hit by the bullet. If you are making armor piercing bullets, you can use this damage to increase the damage specifically dealt to the armor.
Add_Damage_Modifier
This adds a WeaponMechanics' Damage Modifiers. This can be used to multiply the damage based on conditions, like the armor worn, entity type hit, entity speed/movement, etc. In practice, this can be used to make armor piercing rounds:
Add_Mechanics
Modifies the current mechanics applied whenever an entity is damaged by a weapon. In practice, this can be used to bleeding rounds, freezing rounds, levitating rounds, etc.
Add_Kill_Mechanics
Modifies the current mechanics applied whenever an entity is killed by a weapon.
Backstab
Add_Mechanics
-> adds to the current backstab mechanicsReplace_Mechanics
-> replaces the current backstab mechanics
Critical_Hit
Add_Mechanics
-> adds to the current critical hit mechanicsReplace_Mechanics
-> replaces the current critical hit mechanics
Head
Add_Mechanics
-> adds to the current head shot mechanicsReplace_Mechanics
-> replaces the current head shot mechanics
Body
Add_Mechanics
-> adds to the current body shot mechanicsReplace_Mechanics
-> replaces the current body shot mechanics
Arms
Add_Mechanics
-> adds to the current arm shot mechanicsReplace_Mechanics
-> replaces the current arm shot mechanics
Legs
Add_Mechanics
-> adds to the current leg shot mechanicsReplace_Mechanics
-> replaces the current leg shot mechanics
Feet
Add_Mechanics
-> adds to the current foot shot mechanicsReplace_Mechanics
-> replaces the current foot shot mechanics
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