Damage Modifier
Modifies the damage config of a weapon
Base_Damage
Base_Explosion_Damage
Fire_Ticks
Armor_Damage
Add_Damage_Modifier
This will add an additional damage modifier to the existing modifier(s). To replace all current modifiers, change the config key to Replace_Damage_Modifier
.
Add_Mechanics
This will add additional Mechanics to the current mechanics. To replace all current mechanics, change the config key to Replace_Mechanics
.
Modifies the current mechanics applied whenever an entity is damaged by a weapon. In practice, this can be used to bleeding rounds, freezing rounds, levitating rounds, etc.
Add_Kill_Mechanics
This add additional Mechanics to the current mechanics. To replace all current mechanics, change the config key to Replace_Kill_Mechanics
.
Modifies the current mechanics applied whenever an entity is killed by a weapon.
Backstab
Add_Mechanics
-> adds to the current backstab mechanicsReplace_Mechanics
-> replaces the current backstab mechanics
Critical_Hit
Add_Mechanics
-> adds to the current critical hit mechanicsReplace_Mechanics
-> replaces the current critical hit mechanics
Head
Add_Mechanics
-> adds to the current head shot mechanicsReplace_Mechanics
-> replaces the current head shot mechanics
Body
Add_Mechanics
-> adds to the current body shot mechanicsReplace_Mechanics
-> replaces the current body shot mechanics
Arms
Add_Mechanics
-> adds to the current arm shot mechanicsReplace_Mechanics
-> replaces the current arm shot mechanics
Legs
Add_Mechanics
-> adds to the current leg shot mechanicsReplace_Mechanics
-> replaces the current leg shot mechanics
Feet
Add_Mechanics
-> adds to the current foot shot mechanicsReplace_Mechanics
-> replaces the current foot shot mechanics
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