Shoot Modifier
Modifies the shoot config of a weapon
Shoot_Modifier:
Projectile_Amount: <IntModifier>
Projectile_Speed: <DoubleModifier>
Base_Spread: <DoubleModifier>
Override_Spread: <Spread>
Fully_Automatic_Shots_Per_Second: <IntModifier>
Add_Mechanics: <Mechanics> # or use Replace_Mechanics
Recoil_Modifier:
Mean_X: <DoubleModifier>
Mean_Y: <DoubleModifier>
Variance_X: <DoubleModifier>
Variance_Y: <DoubleModifier>
Speed: <DoubleModifier>
Damping: <DoubleModifier>
Damping_Recovery: <DoubleModifier>
Smoothing_Factor: <DoubleModifier>
Projectile_Amount
Modifies the Shoot, the number of projectiles launched for each shot. This is typically used for shotguns, to increase the amount of pellets/shrapnel.
Projectile_Speed
Modifies the Shoot, the speed, in , that the projectile should be launched at. You can use this on suppressor attachments to decrease the muzzle velocity of the launched projectile(s).
Base_Spread
Modifies the Spread, the random variations in bullet path. Increasing the spread will make the gun harder to use because bullets will fly more randomly.
Override_Spread
In general, you should try to use the Base_Spread feature instead of Override_Spread
. This is to make it easier to configure multiple attachments that modify spread at the same time.
Completely overrides the Spread of the weapon.
Fully_Automatic_Shots_Per_Second
Modifies the Shoot of the weapon. For non-automatic weapons (semi/burst weapons), the starting value will be 0.
Add_Mechanics
Modifies the current mechanics applied whenever an entity shoots the weapon. In practice, this can be used to create suppressors, VALORANT styled skins (skins that modify sounds shoot sounds), make sounds louder, etc.
Recoil_Modifier
Lets you modify the recoil of the weapon. This can be used to make recoil more/less "snappy," which allows finer control over balancing your guns.
All config options match 1 to 1 with the config options in the base recoil section of your gun. In general, modifying just the speed value can be enough to increase/decrease recoil.
Shoot_Modifier:
Recoil_Modifier:
# ~20% increase in initial recoil
Speed: MULTIPLY 1.20
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