Shoot Modifier
Modifies the shoot config of a weapon
Last updated
Modifies the shoot config of a weapon
Last updated
Modifies the , the number of projectiles launched for each shot. This is typically used for shotguns, to increase the amount of pellets/shrapnel.
Modifies the , the speed, in , that the projectile should be launched at. You can use this on suppressor attachments to decrease the muzzle velocity of the launched projectile(s).
Modifies the , the random variations in bullet path. Increasing the spread will make the gun harder to use because bullets will fly more randomly.
In general, you should try to use the Base_Spread feature instead of Override_Spread
. This is to make it easier to configure multiple attachments that modify spread at the same time.
Completely overrides the of the weapon.
This will add additional Mechanics to the current mechanics. To replace all current mechanics, change the config key to Replace_Mechanics
.
Modifies the current mechanics applied whenever an entity shoots the weapon. In practice, this can be used to create suppressors, VALORANT styled skins (skins that modify sounds shoot sounds), make sounds louder, etc.
Modifies the of the weapon. For non-automatic weapons (semi/burst weapons), the starting value will be 0.
In this example, selective fire still works with burst and semi-auto weapons. This is because we use the MULTIPLY
option, and , where can be any number. In this example, the full auto rate will be 50% higher then before.