Damage
Damage:
Base_Damage: <amount>
Base_Explosion_Damage: <amount>
Fire_Ticks: <ticks>
Enable_Owner_Immunity: <true/false>
Ignore_Teams: <true/false>
Armor_Damage: <Integer>
Mechanics: <Mechanics>
Head:
Bonus_Damage: <amount>
Mechanics: <Mechanics>
Body:
Bonus_Damage: <amount>
Mechanics: <Mechanics>
Arms:
Bonus_Damage: <amount>
Mechanics: <Mechanics>
Legs:
Bonus_Damage: <amount>
Mechanics: <Mechanics>
Feet:
Bonus_Damage: <amount>
Mechanics: <Mechanics>
Backstab:
Bonus_Damage: <amount>
Mechanics: <Mechanics>
Critical_Hit:
Chance: <1-100>
Bonus_Damage: <amount>
Mechanics: <Mechanics>
Kill:
Mechanics: <Mechanics>
Damage_Modifiers: <DamageModifiers> # see below for more information
Explosion:
Damage_Modifiers: <DamageModifiers> # see below for more information
Dropoff:
- <travel distance> <damage amount>Base_Damage
Base_Explosion_Damage
Fire_Ticks
Enable_Owner_Immunity
Ignore_Teams
Armor_Damage
Mechanics
Head
Body
Legs
Feet
Backstab
Critical_Hit
Kill
Damage_Modifiers
Explosion.Damage_Modifiers
Dropoff
Last updated