Projectile Modifier
Modifies the projectile config of a weapon
Projectile_Modifier:
# ProjectileSettings modifiers
Override_Projectile_Settings: <ProjectileSettings>
Gravity: <DoubleModifier>
Minimum_Speed: <DoubleModifier>
Maximum_Speed: <DoubleModifier>
Max_Alive_Ticks: <IntModifier>
Drag:
Base: <DoubleModifier>
In_Water: <DoubleModifier>
When_Raining_Or_Snowing: <DoubleModifier>
# Sticky modifiers
Override_Sticky: <Sticky>
# Through modifiers
Override_Through: <Through>
Maximum_Through_Amount: <DoubleModifier>
# Bouncy modifiers
Override_Bouncy: <Bouncy>
Maximum_Bounce_Amount: <IntModifier>
Override_Projectile_Settings
In general, this feature should not be used as it is not very compatible with other attachments. Use with caution, or set this priority to be the first attachment.
Completely overrides the projectile settings (See Projectile) of the shot projectile.
Gravity
Modifies the Projectile of the projectile, how fast it accelerates downwards over time.
Minimum_Speed
Modifies the Projectile Speed of the projectile.
Maximum_Speed
Modifies the Projectile Speed of the projectile.
Maximum_Alive_Ticks
Modifies the Projectile of the projectile. This can be used to make the projectile last for a shorter or longer amount of time. This can be used to create longer range laser weapon attachments, or similar.
Drag
Modifies the Projectile constants of the projectile. Remember that a drag of 1.0
is actually no drag at all. A number like 0.98
will slow the projectile down a little bit over time.
Base
-> When not in water, and not in the rain.In_Water
-> When the projectile is traveling through water.When_Raining_Or_Snowing
-> When it is raining.
Override_Sticky
Completely overrides the current Sticky settings. This should probably only be used on explosive weapons.
Override_Through
Completely overrides the current Through settings.
Maximum_Through_Amount
In order for this modifier to work, the weapon must already have a Through
section configured, or an attachment with a lower Priority must be attached to the weapon and use the Override_Through feature. Otherwise, this modifier will have no effect.
Modifies the Through of the through settings. This can be used to create ammunition that pierces through more walls/entities.
Override_Bouncy
Completely overrides the current Bouncy settings.
Maximum_Bounce_Amount
In order for this modifier to work, the weapon must already have a Bouncy
section configured, or an attachment with a lower Priority must be attached to the weapon and use the Override_Bouncy feature. Otherwise, this modifier will have no effect.
Modifies the Bouncy of the bouncy settings.
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