Projectile Modifier

Modifies the projectile config of a weapon

  Projectile_Modifier:

    # ProjectileSettings modifiers
    Override_Projectile_Settings: <ProjectileSettings>
    Gravity: <DoubleModifier>
    Minimum_Speed: <DoubleModifier>
    Maximum_Speed: <DoubleModifier>
    Max_Alive_Ticks: <IntModifier>
    Drag:
      Base: <DoubleModifier>
      In_Water: <DoubleModifier>
      When_Raining_Or_Snowing: <DoubleModifier>
    
    # Sticky modifiers
    Override_Sticky: <Sticky>

    # Through modifiers
    Override_Through: <Through>
    Maximum_Through_Amount: <DoubleModifier>
    
    # Bouncy modifiers
    Override_Bouncy: <Bouncy>
    Maximum_Bounce_Amount: <IntModifier>

Override_Projectile_Settings

In general, this feature should not be used as it is not very compatible with other attachments. Use with caution, or set this priority to be the first attachment.

Gravity

Minimum_Speed

Maximum_Speed

Maximum_Alive_Ticks

Drag

  • Base -> When not in water, and not in the rain.

  • In_Water -> When the projectile is traveling through water.

  • When_Raining_Or_Snowing -> When it is raining.

Subtly Increase Drag Example

This example increases the drag of the projectile. This should be used for suppressors or other muzzle attachments.

    Projectile_Modifier:
      Drag:
        Base: MULTIPLY 0.98        

Override_Sticky

Override_Through

Maximum_Through_Amount

Override_Bouncy

Maximum_Bounce_Amount

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