Shoot
How the weapon should launch projectiles
Shoot:
Trigger: <Trigger>
Projectile_Speed: <speed>
Projectiles_Per_Shot: <amount>
Selective_Fire:
Trigger: <Trigger>
Default: <SINGLE/BURST/AUTO>
Mechanics: <Mechanics>
Delay_Between_Shots: <ticks>
Fully_Automatic_Shots_Per_Second: <amount>
Burst:
Shots_Per_Burst: <amount>
Ticks_Between_Each_Shot: <ticks>
Consume_Item_On_Shoot: <true/false>
Destroy_When_Empty: <true/false>
Ammo_Per_Shot: <amount>
Reset_Fall_Distance: <true/false>
Spread: # Scroll down for more information
Recoil: # Scroll down for more information
Mechanics: <Mechanics>
Attract_Mobs: # Scroll down for more information, WMP feature
Offsets:
Right_Hand: <Vector>
Left_Hand: <Vector>
Scope:
Right_Hand: <Vector>
Left_Hand: <Vector>
Vive:
Right_Hand: <Vector>
Left_Hand: <Vector>Trigger
Projectile_Speed
Projectiles_Per_Shot
Selective_Fire
Delay_Between_Shots
Fully_Automatic_Shots_Per_Second
Fire Rate
RPM
Rating
Burst
Consume_Item_On_Shoot
Destroy_When_Empty
Ammo_Per_Shot
Reset_Fall_Distance
Spread
Recoil
Mechanics
Attract_Mobs
Offsets
Last updated