Melee
Add a bayonet to your gun, or create melee weapons like baseball bats
Enable_Melee
Use true
if this weapon is a melee weapon, like a knife, a bat, or a lightsaber. Otherwise, use the Melee_Attachment
option (for bayonets).
Melee_Attachment
Gives this weapon a non-removable bayonet. For example, if you have a melee weapon called Tactical_Knife
, then use:
Your weapon will now "inherit" the melee properties of the knife.
Melee_Range
How far the melee can hit people from. For best results, I recommend deleting this option altogether, which instead uses Minecraft's built in melee system.
Melee_Hit_Delay
The time in ticks (20 ticks = 1 second) between hits that deal damage.
Melee_Miss
Mechanics
Mechanics triggered when you miss.
Use Mechanics wiki.
Melee_Miss_Delay
The time in ticks before you can hit again.
Consume_On_Miss
When set to
true
, consumes ammo (if configured), durability (if configured), etc.
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