Through
Projectiles pierce through walls to "wall bang" kill entities
Through:
Maximum_Through_Amount: <amount>
Blocks:
Allow_Any: <true/false>
Default_Speed_Multiplier: <multiplier>
Whitelist: <true/false>
List:
- <Material>
- <Material> <speed multiplier>
- <etc.>
Entities:
Allow_Any: <true/false>
Default_Speed_Multiplier: <multiplier>
Whitelist: <true/false>
List:
- <EntityType>
- <EntityType> <speed multiplier>
- <etc.>Maximum_Through_Amount
The maximum amount of this projectile can go through entities and blocks.
Defaults to 1. Setting value to -1 means infinite.
Blocks
Allow_AnyIf this is true then all blocks are valid.
This overrides
WhitelistandList.
Default_Speed_MultiplierThe number to multiply the projectile speed by.
This is the default speed multiplier, meaning that if the following list does not contain specific information for speed about the hit block, then it defaults to this value.
WhitelistWhether the use
Listas whitelist or blacklist.True= only blocks listed inListcan be passed through.
ListMaterial list of valid blocks depending on
Whitelist.Use the Material list for your version.
Second argument is
speed multiplierwhich multiplies the projectile's current speed with its value.
Entities
Allow_Any:If this is true then all entities are valid.
This overrides
WhitelistandList.
Default_Speed_MultiplierThe number to multiply the projectile speed by.
This is the default speed multiplier, meaning that if the following list. does not contain specific information for speed about the hit entity, then it defaults to this value.
WhitelistWhether the use
Listas whitelist or blacklist.True= only entities listed inListcan be passed through.
ListEntity list of valid entities depending on
Whitelist.Use the References list for your version.
The second argument is
speed multiplierwhich multiplies the projectile's current speed with its value.
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