Through
Projectiles pierce through walls to "wall bang" kill entities
Through:
Maximum_Through_Amount: <amount>
Blocks:
Allow_Any: <true/false>
Default_Speed_Multiplier: <multiplier>
Whitelist: <true/false>
List:
- <Material>
- <Material> <speed multiplier>
- <etc.>
Entities:
Allow_Any: <true/false>
Default_Speed_Multiplier: <multiplier>
Whitelist: <true/false>
List:
- <EntityType>
- <EntityType> <speed multiplier>
- <etc.>Maximum_Through_Amount
Blocks
Entities
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