Through
Projectiles pierce through walls to "wall bang" kill entities
Maximum_Through_Amount
The maximum amount of this projectile can go through entities and blocks.
Defaults to 1
. Setting value to -1
means infinite.
Blocks
Allow_Any
If this is true then all blocks are valid.
This overrides
Whitelist
andList
.
Default_Speed_Multiplier
The number to multiply the projectile speed by.
This is the default speed multiplier, meaning that if the following list does not contain specific information for speed about the hit block, then it defaults to this value.
Whitelist
Whether the use
List
as whitelist or blacklist.True
= only blocks listed inList
can be passed through.
List
Material list of valid blocks depending on
Whitelist
.Second argument is
speed multiplier
which multiplies the projectile's current speed with its value.
Entities
Allow_Any
:If this is true then all entities are valid.
This overrides
Whitelist
andList
.
Default_Speed_Multiplier
The number to multiply the projectile speed by.
This is the default speed multiplier, meaning that if the following list. does not contain specific information for speed about the hit entity, then it defaults to this value.
Whitelist
Whether the use
List
as whitelist or blacklist.True
= only entities listed inList
can be passed through.
List
Entity list of valid entities depending on
Whitelist
.The second argument is
speed multiplier
which multiplies the projectile's current speed with its value.
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