Projectile
Customize how the projectile flies and interacts
Projectile: <path to another Projectile>
Projectile_Settings:
Type: <ProjectileType> # an entity type, or "invisible"
Projectile_Item_Or_Block:
Type: <Material>
Durability: <durability>
Unbreakable: <true/false>
Custom_Model_Data: <custom model data number>
Skull:
Owning_Player: <UUID of player or name of player>
Potion:
Color: <ColorType>
Gravity: <gravity>
Minimum:
Speed: <minimum speed of projectile>
Remove_Projectile_On_Speed_Reached: <true/false>
Maximum:
Speed: <maximum speed of projectile>
Remove_Projectile_On_Speed_Reached: <true/false>
Drag:
Base: <multiplier>
In_Water: <multiplier>
When_Raining_Or_Snowing: <multiplier>
Disable_Entity_Collisions: <true/false>
Maximum_Alive_Ticks: <ticks>
Maximum_Travel_Distance: <distance>
Size: <projectile size>
Sticky: # Scroll down for more info
Bouncy: # Scroll down for more info
Through: # Scroll down for more info
Mechanics: <Mechanics>Projectile: <path to another Projectile>
Type
Projectile_Item_Or_Block
Gravity
Minimum
Maximum
Drag
Disable_Entity_Collisions
Maximum_Alive_Ticks
Maximum_Travel_Distance
Size
Sticky
Bouncy
Through
Mechanics:
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