WeaponMechanics is our "flagship plugin," and you probably already have it installed. If you have WeaponMechanics installed, you can use the following conditions:
In Midair
Mechanics:
- "Message{message=You are in midair} ?InMidair{}"
- "Message{message=You are not in midair} ?InMidair{inverted=true}"
Reloading
Mechanics:
- "Message{message=You are reloading} ?Reloading{}"
- "Message{message=You are not reloading} ?Reloading{inverted=true}"
Right Clicking
Mechanics:
- "Message{message=You are right-clicking} ?RightClicking{}"
- "Message{message=You are not right-clicking} ?RightClicking{inverted=true}"
Scoping
Mechanics:
- "Message{message=You are scoping} ?Scoping{}"
- "Message{message=You are not scoping} ?Scoping{inverted=true}"
Standing
Mechanics:
- "Message{message=You are standing} ?Standing{}"
- "Message{message=You are not standing} ?Standing{inverted=true}"
Swimming
Mechanics:
- "Message{message=You are swimming} ?Swimming{}"
- "Message{message=You are not swimming} ?Swimming{inverted=true}"
Walking
Mechanics:
- "Message{message=You are walking} ?Walking{}"
- "Message{message=You are not walking} ?Walking{inverted=true}"