Mechanics
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On this page
  • In Midair
  • Reloading
  • Right Clicking
  • Scoping
  • Standing
  • Swimming
  • Walking
  1. Integrations

WeaponMechanics

WeaponMechanics is our "flagship plugin," and you probably already have it installed. If you have WeaponMechanics installed, you can use the following conditions:


In Midair

Mechanics:
  - "Message{message=You are in midair} ?InMidair{}"
  - "Message{message=You are not in midair} ?InMidair{inverted=true}"

Reloading

Mechanics:
  - "Message{message=You are reloading} ?Reloading{}"
  - "Message{message=You are not reloading} ?Reloading{inverted=true}"

Right Clicking

Mechanics:
  - "Message{message=You are right-clicking} ?RightClicking{}"
  - "Message{message=You are not right-clicking} ?RightClicking{inverted=true}"

Scoping

Mechanics:
  - "Message{message=You are scoping} ?Scoping{}"
  - "Message{message=You are not scoping} ?Scoping{inverted=true}"

Standing

Mechanics:
  - "Message{message=You are standing} ?Standing{}"
  - "Message{message=You are not standing} ?Standing{inverted=true}"

Swimming

Mechanics:
  - "Message{message=You are swimming} ?Swimming{}"
  - "Message{message=You are not swimming} ?Swimming{inverted=true}"

Walking

Mechanics:
  - "Message{message=You are walking} ?Walking{}"
  - "Message{message=You are not walking} ?Walking{inverted=true}"

Last updated 1 year ago

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