👽MythicMobs

Mechanics and Conditions added for MythicMobs

MythicMobs is a custom mob creation plugin with an advanced skills system. Their skill system allow custom mythic mob entities to cast special abilities.

We add the following mechanics for MythicMobs users:

MythicMobs inspired our Mechanics system, which is why we use similar formats!


Mythic Skill Mechanic

The MythicSkill mechanic allows you to execute a Skill. This lets you use MythicMob's skill system. You can summon mobs, shoot volleys, and many other things. Check out their wiki for a complete list.

MythicMobs wiki: https://git.mythiccraft.io/mythiccraft/MythicMobs

Argument
Description
Default Value

skill

Which skill to execute

*Required

power

Determines the power variable, if you are a Mythic Premium user

1.0

Mechanics:
  - "MythicSkill{skill=SpawnSkeletons}"

Runs the SpawnSkeletons skill, with the source entity being the cause and trigger.


Mythic Mobs Entity Condition

The MythicMobsEntity condition checks to see if a targeted entity is a specific type of mythic mob. This lets you target specific mythic mobs.

Argument
Description
Default Value

entity

Which mythic mob to check

*Required

Mechanics:
  - "Potion{potion=POISON} @World{} ?MythicMobsEntity{entity=Skeleton_King}"

This example poisons all skeleton king mythic mobs in the current world.


Mythic Mobs Faction Condition

The MythicMobsFaction condition checks to see if a targeted entity is a part of a faction from MythicMobs. This can be used to make undead creates immune to a mechanic (for example).

Argument
Description
Default Value

faction

Which faction should the entity be a part of

None

Mechanics:
  - "Potion{potion=LEVITATION} @World{} ?MythicMobsFaction{faction=undead}"

This example makes all undead mobs in the world levitate.

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