Material Category
Argument
Description
Default Value
Mechanics:
- "Sound{sound=ENTITY_ENDERMAN_HURT, pitch=0.5, listenerConditions=[MaterialCategory{category=FLUID}]} @Target{}"
- "Sound{sound=ENTITY_ENDERMAN_HURT, pitch=2.0, listenerConditions=[MaterialCategory{category=FLUID, inverted=true}]} @Target{}"Last updated