Custom Biome
This condition requires BiomeManager
The custom biome condition checks whether the target entity/location is in a specific biome. This can be used to check for vanilla biomes, but I recommend using the Biome condition for vanilla.
Argument
Description
Default Value
biome
Which biome should we be in
*Required
Mechanics:
- "Potion{potion=POISON, chance=20%} ?CustomBiome(biome=biomemanager:radiation_zone)"
- "Potion{potion=WITHER, chance=20%} ?CustomBiome(biome=biomemanager:radiation_zone)"This has a 40% chance to give the source entity a negative potion effect (either poison or wither), but they must be in the biomemanager:radiation_zone biome.
Mechanics:
- "CustomSound{sound=city.carnoises} @Source{offset=r40} ?CustomBiome{biome=biomemanager:city}"Plays the named sound city.carnoises (this sound is not in any resourcepack, it is just an example sound I made up) in a random direction, 40 blocks away, so long as the source entity is in the city biome.
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