Custom Biome

This condition requires BiomeManager

The custom biome condition checks whether the target entity/location is in a specific biome. This can be used to check for vanilla biomes, but I recommend using the Biome condition for vanilla.

ArgumentDescriptionDefault Value

biome

Which biome should we be in

*Required

Mechanics:
  - "Potion{potion=POISON, chance=20%} ?CustomBiome(biome=biomemanager:radiation_zone)"
  - "Potion{potion=WITHER, chance=20%} ?CustomBiome(biome=biomemanager:radiation_zone)"

This has a 40% chance to give the source entity a negative potion effect (either poison or wither), but they must be in the biomemanager:radiation_zone biome.

Last updated