On Ground
The on ground condition checks if the entity is currently standing on the ground. We can also check which block they are standing on.
Argument
Description
Default Value
blocks
The list of blocks the entity can be standing on.
*Required
Using the wildcard ($
), you can select many blocks at once. For example, $GLASS
selects all glass blocks and panes. Be careful though, since $CAR
will select call carpets, and CARVED_PUMPKIN
and CARROT
.
This example will levitate all entities who are standing on the ground in the world.
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