On Ground
The on ground condition checks if the entity is currently standing on the ground. We can also check which block they are standing on.
Argument | Description | Default Value |
---|---|---|
| The list of blocks the entity can be standing on. | *Required |
Using the wildcard ($
), you can select many blocks at once. For example, $GLASS
selects all glass blocks and panes. Be careful though, since $CAR
will select call carpets, and CARVED_PUMPKIN
and CARROT
.
This example will levitate all entities who are standing on the ground in the world.
Last updated