Placeholders
List of placeholders available in mechanics
Sometimes, you may want to use the player's name when sending messages. Or you may want to send a message to the target warning them that a missile has locked onto them, and you use their name to get their attention. You can use the following placeholders in your messages and commands:
Source Placeholders
<source_name>
The name of the source entity. For Players, this will be their in-game name, like CJCrafter
.
<source_x>
The x coordinate of the source entity.
<source_y>
The y coordinate of the source entity.
<source_z>
The z coordinate of the source entity.
Target Placeholders
Not every mechanic has a target. For example, WeaponMechanics Shoot.Mechanics
does not have any @Target{}
, just a @Source{}
.
<target_name>
The name of the target entity. For Players, this will be their in-game name, like DeeCaaD
.
<target_x>
The x coordinate of the source entity.
<target_y>
The y coordinate of the source entity.
<target_z>
The z coordinate of the source entity.
Other Plugin Placeholders
Some plugins may add placeholders for you to use.
Placeholders from WeaponMechanicsPlus
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