Biome

The biome condition checks whether the target entity/location is in a specific biome.

ArgumentDescriptionDefault Value

biome

Which biome should we be in

*Required

Use the #biome reference for a full biome list.

Looking for custom biomes from BiomeManager? Use Custom Biome.

Mechanics:
  - "Message{message=You are not in spooky area} @World{} ?Biome{biome=DEEP_DARK, inverted=true}"

This sends a message to all players in the current world who are not in the deep dark. This might be used to announce boss events, like: "Join us to fight the Warden"

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