Biome
The biome condition checks whether the target entity/location is in a specific biome.
Argument | Description | Default Value |
---|---|---|
| Which biome should we be in | *Required |
Use the #biome reference for a full biome list.
Looking for custom biomes from BiomeManager? Use Custom Biome.
This sends a message to all players in the current world who are not in the deep dark. This might be used to announce boss events, like: "Join us to fight the Warden"
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