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  1. Conditions

Biome

Last updated 1 year ago

The biome condition checks whether the target entity/location is in a specific biome.

Argument
Description
Default Value

biome

Which biome should we be in

*Required

Use the reference for a full biome list.

Looking for custom biomes from ? Use Custom Biome.

Mechanics:
  - "Message{message=You are not in spooky area} @World{} ?Biome{biome=DEEP_DARK, inverted=true}"

This sends a message to all players in the current world who are not in the deep dark. This might be used to announce boss events, like: "Join us to fight the Warden"

Mechanics:
  - "Potion{potion=BLINDNESS} ?Biome{biome=DEEP_OCEAN} ?Swimming{}"

Gives the source entity blindness if they are underwater in the deep ocean biome.

❔
BiomeManager
#biome