World

Selects all entities in the world

The @World{} targeter selects all entities in the current world (or the selected world).

Argument
Description
Default Value

world

The world

The current world

Scatter is technically a Shapes targeter. This may seem counter-intuitive, but all that means is that @Scatter{} can be used in the Particle mechanic.

Mechanics:
  - "Command{command=summon creeper <target_x> <target_y> <target_z>, console=true} @World{}"

Spawns a Creeper on every entity in the current world. If you want to use this to prank your friends, you might want to add ?EntityType{entity=PLAYER} to the mechanic. Like this:

Mechanics:
  - "Command{command=summon creeper <target_x> <target_y> <target_z>, console=true} @World{} ?EntityType{entity=PLAYER}"

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