Entity Type
The entity type condition checks which mob an entity is (a player? a zombie? a pig?)
Argument
Description
Default Value
entity
Which entity to target
*Required
Use the References reference for a full entity list.
Mechanics:
- "Ignite{time=200} @World{} ?EntityType{entity=PIG}"
- "Particle{particle=FLAME, count=15, spread=0.5 0.5 0.5} @World{} ?EntityType{entity=PIG}"
This lights all pigs in the world on fire for 10 seconds. It also spawns in some flame particles.
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