Addons
Features with other plugins
Plugins
WeaponMechanicsCosmetics
Adds cosmetic effects, like bullet impact sounds, 3D bullet "zip" feedback, trails, skins, impact particles, muzzle flashes, pumpkin scope zooms, shaped particle effects, and more! WeaponMechanicsCosmetics is a paid addon, which can be purchased on Spigot.
WeaponMechanicsPlus
Adds attachment modifiers to your weapons. Upgrade your weapons with craftable attachments, unlocking infinite possibilities for your guns. WeaponMechanicsPlus also adds armor attachments for ArmorMechanics, and new weapon modules:
WeaponMechanicsPlus is a paid plugin that cannot be purchased now (Will be purchasable later).
ArmorMechanics
Armor set and special effects plugin with full WeaponMechanics support. You can add set bonuses, make armor resistant to WeaponMechanics explosions and bullets, and much more!
DamageMechanics
A standalone plugin that lets you modify damage multipliers. Great for gun servers that want to change the health of players (Like 20 -> 100). This plugin lets you multiply damage (triple fire tick damage, for example) and regeneration (regenerate 5 hearts instead of half a heart, for example).
MythicMobs
MythicMobs is a plugin that allows you to create custom creatures with abilities. WeaponMechanics adds weaponMechanicsShoot
, which effectively allows creatures to shoot guns! For more information on how to use skills, check out the MythicMobs wiki.
Note that mobs cannot reload, scope, sneak, etc. Instead, each shot is simulated as the "first shot" from a magazine.
weaponMechanicsShoot
(Skill)
weaponTitle
weapon
The weapon title (from config) of the weapon to shoot
None (Required)
spread
The angle (in degrees) of the maximum random spread
0.0
head
true to aim at the target's head (false to aim for the center)
true
weaponMechanicsWeapon
(Item)
weaponTitle
weapon
The weapon title (from config) of the weapon to equip
None (Required)
amount
a
The number of weapons to equip
1
weaponMechanicsArmed
(Condition)
Checks if the target is holding a weapon. You can check for specific weapons, like AK-47,RPG-7,Tactical_Knife
, or use *
for any weapon.
weapons
The weapons to check for, or use *
for any weapon
*
weaponMechanicsReloading
(Condition)
Check if the target is currently reloading. Doesn't have any config options.
Here is an example:
Gunner:
Type: zombie
Display: '&aGunner'
Health: 40
Damage: 0.1
Equipment:
# Hold an AK_47 (THIS IS NOT REQUIRED TO SHOOT THE AK)
- weaponMechanicsWeapon{weapon=AK_47} HAND
Skills:
# This example will shoot 5 ak_47 projectiles towards the target's
# head (give or take 12 degrees in any direction).
- weaponMechanicsShoot{weapon=AK_47;spread=12;head=true;repeat=5;repeatInterval=1} @Target ~onTimer:80
# This example will shoot a cluster grenade at all players every 20 seconds
- weaponMechanicsShoot{weapon=Cluster_Grenade;spread=30;head=false} @PIR{r=20} ~onTimer:400
WorldGuard
WorldGuard is a plugin that allows you to form regions. In these regions, you add flags to add functionality. Using these flags allow you to prevent griefers from destroying builds and/or damaging players.
weapon-shoot
-> Prevents shooting weaponsweapon-shoot-message
-> Message sent to the shooter when deniedweapon-explode
-> Prevents explosions caused by weaponsweapon-explode-message
-> Message sent to the shooter when deniedweapon-break-block
-> Prevents block damage (By either explosions or WMC block damage)weapon-damage
-> Prevents damaging entities with weaponsweapon-damage-message
-> Message sent to the shooter when denied
VivecraftSpigotExtensions
A standalone plugin that lets VR users join the server. Note that the original plugin should never be used with WeaponMechanics. Instead, use our remake.
By default, the VR players will see guns from the resource pack backward and offset from the hand. All VR players must enable custom item data in controller settings.
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