Explosion
Cause an explosion for rockets, grenades, and more!
Explosion:
Knockback_Multiplier: <Double>>
Explosion_Exposure: <Default/Distance/None>
Explosion_Shape: <Sphere/Cube/Parabola/Default>
Explosion_Type_Data:
Yield: <Double>
Radius: <Double>
Angle: <Double>
Depth: <Double>
Width: <Double>
Height: <Double>
Rays: <Integer>
Detonation:
Delay_After_Impact: <Ticks>
Remove_Projectile_On_Detonation: <true/false>
Impact_When:
Spawn: <true/false>
Entity: <true/false>
Block: <true/false>
Cluster_Bomb:
Split_Projectile: <ProjectileSerializer>
Projectile_Speed: <Double>
Number_Of_Bombs: <Integer>
Number_Of_Splits: <Integer>
Detonation:
Delay_After_Impact: <Ticks>
Remove_Projectile_On_Detonation: <true/false>
Impact_When:
Spawn: <true/false>
Entity: <true/false>
Block: <true/false>
Mechanics: <Mechanics>
Airstrike:
Dropped_Projectile: <ProjectileSerializer>
Minimum_Bombs: <Integer>
Maximum_Bombs: <Integer>
Height: <Double>
Vertical_Randomness: <Double>
Distance_Between_Bombs: <Double>
Maximum_Distance_From_Center: <Double>
Layers: <Integer>
Delay_Between_Layers: <Integer>
Detonation:
Delay_After_Impact: <Ticks>
Remove_Projectile_On_Detonation: <true/false>
Impact_When:
Spawn: <true/false>
Entity: <true/false>
Block: <true/false>
Mechanics: <Mechanics>
Block_Damage:
Spawn_Falling_Block_Chance: 50%
Drop_Broken_Block_Chance: 50%
Damage_Per_Hit: <Integer>
Default_Block_Durability: <Integer>
Default_Mode: <CANCEL/BREAK/CRACK>
Default_Mask: <Material>
Blocks:
- <Material*> <CANCEL/BREAK/CRACK*> <ShotsToBreakBlock> <Mask>
Regeneration:
Ticks_Before_Start: <Integer>
Max_Blocks_Per_Update: <Integer>
Ticks_Between_Updates: <Integer>
Flashbang:
Effect_Distance: <Double>
Mechanics: <Mechanics>
Mechanics: <Mechanics>Knockback_Multiplier
Explosion_Exposure
Explosion_Shape

Detonation
Cluster_Bomb
Airstrike
Block_Damage
Regeneration
Flashbang
Mechanics
Explosion Example
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