Common Questions

Commonly asked questions and answers.

How do I get ammo? How can I make guns use bullets? Why can I shoot infinitely?

If you want players to load their guns with item bullets, you must configure an Ammo section for each gun you want. After configuring your ammo, you can use the /wm ammo command.


How do I get the resource pack?

The resource pack is automatically downloaded to the your server -> plugins -> WeaponMechanics folder. Alternatively, you can check the latest release. We also have a version history of the resource pack.


Does WeaponMechanics support Bedrock (GeyserMC)?

WeaponMechanics, as a plugin, fully supports bedrock (the guns shoot, reload, scope, etc.). However, the resource pack used by WeaponMechanics is not built for Bedrock. You will have to create your resource pack.


The shooting sounds are super loud; can I turn them down?

Yes! By default, we included 3 different volumes in the resource pack: .loud, .ambient, and .quiet. To reduce the volume, you must go into each weapon file and replace the .loud with .ambient. I recommend using a search and replace (ctrl + f).


Is WeaponMechanics free?

WeaponMechanics is free to download and open source for contributions! However, we do have add-ons that cost money. Want to support my continued development? Consider purchasing:

  1. BiomeManager -> Paint biomes different colors (with particle effects and more)!

  2. WeaponMechanicsCosmetics -> Cosmetic additions to your guns, including sounds, particles, and skins!

  3. WeaponMechanicsPlus -> Add attachments and modifiers to your guns for a dynamic and in-depth system!


Why can't my weapons break blocks in WorldGuard regions?

If you cannot break blocks in a region, or you receive the message:

Hey! Sorry, but you can't break that block here.

That means you should go into yourserver -> plugins -> WeaponMechanics -> config.yml and set these options to true:

Disable_Entity_Explode_Event: true  # change this to true
Disable_Block_Break_Event: true  # change this to true

Does WeaponMechanics support Folia?

No. Unfortunately, none of the 'Mechanics Plugins' (Including WeaponMechanics, ArmorMechanics, etc.) support Folia, and we do not have any plans to support Folia due to the difficulties in supporting it. If you are willing to fund development of Folia support, send me a message on Discord @CJCrafter.

WeaponMechanics officially supports Spigot and Paper. Forks of Paper will probably work, but are not officially supported.


I don't want my guns to stack, how can I make the weapons unstackable?

You'll have to change the configs to an unstackable item, like a shovel. This means you will also have to modify the resource pack's feather.json, so the resource pack applies to the modified items.

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