Common Questions
Commonly asked questions and answers.
Last updated
Commonly asked questions and answers.
Last updated
If you want players to load their guns with item bullets, you must configure an Ammo section for each gun you want. After configuring your ammo, you can use the /wm ammo
command.
The resource pack is automatically downloaded to the your server -> plugins -> WeaponMechanics folder. Alternatively, you can check the . We also have a of the resource pack.
WeaponMechanics, as a plugin, fully supports bedrock (the guns shoot, reload, scope, etc.). However, the resource pack used by WeaponMechanics is not built for Bedrock. You will have to create your resource pack.
Yes! By default, we included 3 different volumes in the resource pack: .loud
, .ambient
, and .quiet
. To reduce the volume, you must go into each weapon file and replace the .loud
with .ambient
. I recommend using a search and replace (ctrl + f
).
WeaponMechanics is and for contributions! However, we do have add-ons that cost money. Want to support my continued development? Consider purchasing:
BiomeManager -> Paint biomes different colors (with particle effects and more)!
WeaponMechanicsCosmetics -> Cosmetic additions to your guns, including sounds, particles, and skins!
WeaponMechanicsPlus -> Add attachments and modifiers to your guns for a dynamic and in-depth system!
If you cannot break blocks in a region, or you receive the message:
Hey! Sorry, but you can't break that block here.
That means you should go into yourserver -> plugins -> WeaponMechanics -> config.yml and set these options to true
:
No. Unfortunately, none of the 'Mechanics Plugins' (Including WeaponMechanics, ArmorMechanics, etc.) support Folia, and we do not have any plans to support Folia due to the difficulties in supporting it. If you are willing to fund development of Folia support, send me a message on Discord @CJCrafter.
WeaponMechanics officially supports Spigot and Paper. Forks of Paper will probably work, but are not officially supported.
You'll have to change the configs to an unstackable item, like a shovel. This means you will also have to modify the resource pack's feather.json, so the resource pack applies to the modified items.
WeaponMechanics has full WorldGuard support. Check out for more information.