Scatter
Randomly selects points in a region
The @Scatter{} targeters randomly selects a certain number of points in a region.
points
The number of points to randomly select.
*Required
horizontalRange
The horizontal range of the cube.
5.0
verticalRange
The vertical range of the cube.
horizontalRange
traceDown
Use true to make the targeted point "fall down" to the ground. Great for targeting points on the ground instead of the air.
false
Mechanics:
- "Particle{particle=FLAME, shape=Scatter{points=15}}"
- "Particle{particle=FLAME, count=15, noise=5 5 5}"Both of these mechanics scatter 15 flame particles in a 5x5x5 block cube. However, for particles specifically you should always use the second option:
Mechanics:
- "Particle{particle=FLAME, count=15, noise=5 5 5}"Since this example only sends 1 packet to the user (better performance for both the server and the user).
Mechanics:
- "Lightning{} @Scatter{points=3, horizontalRange=10.0, traceDown=true}"Strikes lightning onto the ground in 3 different locations in a 10x10x10 block cube.
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