Block Damage
Block_Damage:
Drop_Broken_Block_Chance: <Chance>
Damage_Per_Hit: <Integer>
Default_Block_Durability: <Integer>
Default_Mode: <CANCEL/BREAK/CRACK>
Default_Mask: <Material>
Blocks:
- <Material*> <CANCEL/BREAK/CRACK*> <ShotsToBreakBlock> <Mask>Drop_Broken_Block_Change
Damage_Per_Hit
Default_Block_Durability
Default_Mode
Default_Mask
Blocks
Example
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